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Under water scene

A real-time underwater environment built in Blender, featuring a betta fish gliding through colorful corals, volumetric light rays, and floating particles.
The entire world is generated procedurally with Geometry Nodes and rendered in Eevee, allowing smooth real-time performance without baking or pre-rendering.

To push the idea further, I added full controller support.
Using a Steam Deck, the viewer can freely navigate the environment, control the camera, and explore the scene interactively, transforming it from a traditional animation into an immersive experience.

This project combines cinematic environment design with technical implementation, showing how artistic 3D work can evolve into interactive real-time content for games, simulations, and virtual demos.

still render

still render

animation

still render

still render

still render

still render

scene development

scene development

scene development

scene development

scene development - composition

scene development - composition

interactive demo